![]() ![]() Shorter paths to certain areas are better such as living and working areas because dwarves actually stop moving in those areas, otherwise short paths don't do much other than save time on tasks.īy this logic, simply digging out a single tile anywhere on the map would add it to the calculation. And make sure the paths you make for your dwarves are wide enough to prevent major bottlenecks. Avoid having a lot of moving liquids like water and lava, etc. Make one main entrance to your fortress for hunting/gathering - any secondary entrances need to be locked or closed off in some way unless there's an emergency. Make sure you have more workshops than you need so that dwarves actually work instead of hanging out in the common areas. The best ways I've found to reduce lag is Keep your stockpiles near the appropriate workshops as much as possible. I've had very efficient "central staircase" fortresses that were completely ruined as soon as I made a secondary staircase or some alternate access to a main living or working area. The game calculates a new path every step for every unit, so the more possible paths your dwarves can take, the more it has to calculate. Think of it like google mapping a drive through a city and how many options there are at every turn. I've done a lot of testing with this as well and it's not the number of "ribs" or the number of corridors it's the number of possible paths that can be taken to get to a certain location. I think you guys are getting off track here. Caging all animals that arent cats (i butcher all grazers on contact and order bulls and yaks from the mountainhome) helped by about 10 fps too :) The statue gardens minimised the amount of people in my dining room/meeting hall as too many people constantly pathing around each other so as not to bump into one another was hitting my fps, so i added some statue gardens around to ease the pressure and that helped by increasing the fps from 80 to 90. I'd like to note that the multitude of doors around the central block in the link above does go against my multiple-paths rule, but the reason for this was to allow access to my 4 statue gardens. For example, it is faster for the pathfinder to do find the shortest path if it is "down this corridor, and third door on the right" than "across the hall, up the staircase three levels (instead of any other number up or any number down) and take a right". Whilst this is sometimes the case, the rule that applies in a higher number of cases is "lower number of possible paths = more fps". EDIT 3: Heres a web map dwarf fortress map archive of one of my single-z-level-except-farms-and-stone-stockpile forts that had 90 fps at 140 dwarves (when previously id be getting 70 fps with 110 dwarves)ĮDIT 2: Also I believe there is a common misconception bout pathfinding costs and fps in that people believe shorter path = more fps. ![]() I believe a dwarf running down a slightly longer corridor at 100fps is better than a slightly shorter path at 70 fps :)ĮDIT: A few of my fortresses have been one-z-level forts with corridors and to me its much more aesthetically pleasing and through testing has higher fps than a central up/down staircase fort, especially when the staircase is adjacent the high traffic places. I also have been trying to stay on as few z levels as possible, and my fps has improved greatly. I have recently only used pairs of up and down stairs and relied much less on the central staircase, many z level approach. I've read that up/down stairs (especially long columns of them) in a high traffic area are bad for fps, probably to do with the pathfinding having to search all up and down the columns and each branch off of them whilst it scans down your main hallway or through the middle of your meeting hall. I'm going to copy and paste the comment, so I apologise for its poor formatting: I've decided to move a comment I made in this post about central staircases vs corridors to it's own thread as I believe there is a common misconception about FPS and pathfinding. ![]() Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Want to start playing? Read this sidebar! ![]()
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![]() This program comes along with a version for mobile devices, Smart Switch Mobile, with fewer functions than the desktop version for Windows, as it only allows us to transfer files between two devices.
![]() ![]() In September 2014, Brown settled with Spiegel and Murphy for $157.5 million and was credited as one of the original authors of Snapchat. Lawyers for Snapchat claimed that Reggie Brown had made no contributions of value to the company, and was therefore entitled to nothing. ![]() On May 8, 2012, Reggie Brown sent an email to Evan Spiegel during their senior year at Stanford, in which he offered to re-negotiate his equitable share regarding ownership of the company. One exception was the decision to keep a mascot designed by Brown, "Ghostface Chillah", named after Ghostface Killah of the hip-hop group Wu-Tang Clan. The app was relaunched as Snapchat in September 2011, and the team focused on usability and technical aspects, rather than branding efforts. Reggie Brown was ousted from the company months after it was launched. The three worked closely together for several months and launched Snapchat as "Picaboo" on the iOS operating system on July 8, 2011. Brown and Spiegel then pulled in Bobby Murphy, who had experience coding. PrototypeĪccording to documents and deposition statements, Reggie Brown brought the idea for a disappearing pictures application to Evan Spiegel because Spiegel had prior business experience. Snapchat is popular among the younger generations, particularly those below the age of 16, leading to many privacy concerns for parents.įor a chronological guide, see Timeline of Snapchat. On average more than four billion Snaps are sent each day. In July 2021, Snapchat had 293 million daily active users, a 23% growth over a year. It is known for representing a mobile-first direction for social media, and places significant emphasis on users interacting with virtual stickers and augmented reality objects. Snapchat was created by Evan Spiegel, Bobby Murphy, and Reggie Brown, former students at Stanford University. It has also reportedly incorporated limited use of end-to-end encryption, with plans to broaden its use in the future. It also allows users to store photos in a password-protected area called "my eyes only". The app has evolved from originally focusing on person-to-person photo sharing to presently featuring users' "Stories" of 24 hours of chronological content, along with "Discover", letting brands show ad-supported short-form content. One of the principal features of Snapchat is that pictures and messages are usually only available for a short time before they become inaccessible to their recipients. Snapchat is an American multimedia instant messaging app and service developed by Snap Inc., originally Snapchat Inc. ![]() ![]() ![]() If your Mac isn't compatible with macOS High Sierra. To find your Mac model, memory, storage space, and macOS version, choose About This Mac from the Apple menu. Mac mini introduced in mid 2010 or later iMac introduced in late 2009 or later Mac Pro introduced in mid 2010 or later. MGBA is perhaps the best Game Boy Advance emulator for Mac OS X. Top 3 Best GBA Game Boy Advance Emulators for Mac OS X. In this article, we cover the Best GBA emulators for Mac OS X, which you can use it with any GBA Game ROMs to play GBA games on MacBook Pro, iMac mini, etc. How to create a bootable macOS High Sierra installer drive Put the macOS High Sierra installer on an external USB thumb drive or hard drive and use it to install the operating system on a Mac. You will also need to back your data to avoid losing important information at the end of the process. ![]() To create a macOS High Sierra ISO file, you will need to have a Mac or Virtual Mac and the High Sierra installer that you can download from the App Store. 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Past performance does not guarantee future results. Investing involves risk, including loss of principal. ![]() Beagle Invest, LLC reserves the right to restrict or revoke any and all offers at any time. Use of third party company logos does not imply any affiliation with or endorsement by those companies. Articles and customer support materials available on this website are for educational purposes only. Securities in accounts are protected up to $500,000 ( ).īy using this website, you understand that the information being presented is provided for informational purposes only and agree to our Terms of Use and Privacy Policy. Apex Clearing Corporation, a third-party SEC registered broker-dealer and member FINRA/SIPC, provides clearing and execution services and serves as qualified custodian for advisory assets of Beagle Invest, LLC clients. and/or Beagle Invest, LLC (as applicable).īeagle Invest, LLC is an SEC Registered Investment Advisor. Usage will be monitored.īeagle, Beagle Invest and Beagle Financials and any related logos and slogans are registered trademarks or trademarks of Beagle Financial Services, Inc. All copying, distribution, transmission, republication and any other unauthorized use and access are prohibited. ![]() and its subsidiaries and affiliates, including Beagle Invest, LLC. This website, including all content, technology, services and related intellectual property, is the proprietary information of Beagle Financial Services, Inc. ![]() ![]() Scripts can be run manually, or automatically on a per-session basis based on starting or stopping of sessions or recordings. It’s accessible from the new Script Library window. Rogue Amoeba has built a JavaScript-based scripting system into the app itself. Since different audio sources often have very different volumes, a compressor can be a huge help in making the output of a session listenable.Īnd then there’s what is, for me, the biggest new feature of all: scripting. Magic Boost makes quiet sounds louder Simple Compressor makes quiet sounds louder and loud sounds quieter, driving them toward balance. This version also adds a bunch of new blocks, including a mixer that can combine as many as five different sources, and two huge additions for smoothing out volume-Magic Boost and Simple Compressor. Two new blocks help keep volume consistent. It’s more complex, and there’s more possibility to make mistakes, it’s true, but if you know exactly what you want to do, you can get it done without having to drag a bunch of blocks around into weird positions just to get the automatic routing to work right. You can even take an existing session, turn off Automatic Connections, and delete and add connections as you wish. In Audio Hijack 4, you can opt out of Automatic Connections mode on a per-session basis, drop blocks down on a project, and wire them up yourself. The flow-chart-like style of arranging blocks introduced in Audio Hijack 3 was brilliant-but for complicated sessions, it required very precise positioning of blocks on screen for the app to properly route audio where you wanted it to go. Perhaps the biggest boost to Audio Hijack’s productivity is the introduction of a manual connection mode. An optional pinning feature lets those items float above all other windows, so you can monitor or adjust individual items even if Audio Hijack isn’t in the foreground. Every “popover” item containing details about individual blocks in a session can now be torn off and allowed to float anywhere on screen. Each session now keeps track of its own historical recordings and timers via new tabs in the session-specific sidebar. An Audio Hijack popover.Įach session view has also been given a refreshed look. There’s also a corresponding menu bar item, from which you can start and stop sessions. The master list of sessions is now a compact list that displays what sorts of things are being recorded (including app icons!), with the ability to run and stop sessions without opening them at all. It all starts with the look of the app, which has been refreshed throughout and now includes a light mode to go with the existing dark mode. Audio Hijack’s new Sessions window shows what you’re recording and lets you turn sessions on and off. I’ve been recording all my podcasts with Audio Hijack 4 for months now, and it’s got new features that will please loyal users and dazzle potential new ones. It’s the app’s first major update since Audio Hijack 3, way back in 2015. Rogue Amoeba has released Audio Hijack 4, a huge update to its all-purpose Mac audio recording tool. Click Record to capture the audio.Audio Hijack 4 arrives: The definitive Mac audio utility just got betterĪudio Hijack 4 features a new light interface mode and the ability to manually wire connections between blocks. When your Mac makes sound you should see it register in the track’s meters. In the Browse tab of the Info pane choose Stereo 1/2 Soundflower (2ch) from the Input source pop-up menu. If the Info pane for the track doesn’t appear, choose Track -> Show Track Info. Open GarageBand’s preferences, select the Audio/MIDI tab and from the Audio Output and Audio Input pop-up menus choose Soundflower (2ch). Use the default tempo and time- and key-signature settings that appear in the New Project Template window and click the Create button. ![]() This creates a GarageBand project that contains a single digital audio track. You set up GarageBand by launching the application and in the New Project window that appears choosing Acoustic Instrument. When you’re ready to begin your capture, just click Record. From the menu that appears choose Soundflower (2ch). In the Audio Recording window that appears click on the downward-pointing triangle to the right of the Record button. ![]() To configure QuickTime Player choose File -> New Audio Recording. You have a couple of applications on your Mac that can capture Soundflower’s audio-QuickTime Player and GarageBand. Step 3: Configure your capture application If your Mac makes any sound-not just the sound you’re trying to capture but also e-mail and Twitter alerts, for example-it will route that too. ![]() Do this and any sound that would normally come out of your Mac’s speakers is now routed through Soundflower. Select the Output tab and choose Soundflower (2ch). 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Your young seedlings will need protection from temperatures in the low 20’s. Keep the soil in a fairly moist condition as the carrots grow and avoid a fluctuating wet-dry soil, as this leads to splitting of the carrot. Mulching, if desired, can take place at this time and will help to conserve moisture around the plants. Water lightly after thinning to settle the soil around the remaining plants.Īfter the final thinning to 2” apart, side dress with the recommended fertilizer about 6” from the plants. The soil should be slightly moist when you thin them so that they pull out from the soil easily without disturbing the neighboring seedlings. When they have grown to about 6” tall, another thinning to 2” apart will give them the final spacing. When the seedlings are about 3”-4” tall, thin them to about 1” apart. Thinning will be necessary for the carrots to develop their full size. If sowing in the cooler temperatures, patience and consistent watering will pay off. It could take up to 21 days in the early spring for the seeds to germinate, while it might take a week or so when seeding in the early fall. The cooler the soil temperature is, the longer the seeds will take to germinate. After covering the seeds with soil, use the flat side of the hoe to firm the soil.Īfter sowing the seed, provide frequent, light applications of water to keep the soil moist and prevent crusting, which could hinder emergence of the seedlings.Ĭarrot seed germinates between 40° and 95☏ at the seeding depth, with 80☏ being optimum. Use a handy “seeder” for the small seeds to make it easier. Sow the seeds at the rate of three to four seeds per inch and cover with ¼” to ½” of soil. Use a stick or the edge of a hoe to make a furrow about ½” deep. Water the prepared soil several days prior to planting. Do not add barnyard manure unless it is quite decomposed, as it will result in forked and misshapen carrots. ![]() If you do not have deep enough soil, simply choose the shorter growing varieties of carrots. Till or incorporate the compost to a depth of 8”-10” if possible. Adding 3”-4” of organic matter and a light application of organic fertilizer such as MicroLife or FoxFarm Tomato and Vegetable fertilizer prior to planting will loosen the soil and provide nutrients for the plants when they germinate. If you take advantage of both growing periods you will have a long harvest of delicious carrots to enjoy.Ĭarrots require a deep, well-drained soil to thrive. We have a fall planting time from late August to early November and a spring planting time of mid-January to early March in Central Texas. Soil preparation and proper planting time will ensure a good harvest. Carrots can be a rewarding crop to grow in Central Texas. ![]() ![]() ![]() We can do this with argparse or sys.argv. To make the script easier to use and test, I'd recommend reading in the target (top-level) directory and the filename extension as command-line arguments. ![]() Calling os.path.abspath on the input directory path ensures this. For each 3-tuple (root, dirs, files), root is the containing directory and files is a list of non-directory files that reside directly under root.ĭo note that if we want each root directory (as mentioned above) to be an absolute path, we need to pass in an absolute path to os.walk. That is, instead of building a List]]], build a Dict].Ī single call to os.walk is sufficient to perform the job that yield_files_in_subfolders and yield_files_with_extensions are currently doing together. ![]() files=" + str(len(a)))Ī dictionary is the more appropriate data structure to use here, since your code is essentially building a mapping from directory paths to lists of matched filenames. If fnmatch.fnmatch(file.lower(),file_match.lower()):īreak # without this line it traverses the subfolders tooĭef yield_files_in_subfolders(folder_path, file_match): import osĭef yield_files_with_extensions(folder_path, file_match):įor root, dirs, files in os.walk(folder_path): So, I thought, why not give try Python a try ? The web page will eventually use javascript on the client-side for the user to choose a file from a list and "cast" it from the Pi4's apache2 web server over to the chromecast device. I hope to use the code to generate a nightly json file underpinning a chromecasting web server on a Raspberry Pi 4, based on Google's example chrome (web page) "sender". The python3 script below fetches a large list of matching files in a folder tree, in the format: ]īeing only a python newbie, there HAS to be a better way ? Still unsure of the python terminology at the moment :( I am an old python newbie here, migrating from fortran77 ) ![]() |
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